- Creating models, textures and set pieces, based on concept art
- Pay close attention to detail in the environments to ensure grounded, believable spaces
- Create efficient in-game models, UV’s and textures
- Optimize assets to fit within technical budgets at various levels of details
- Help support narrative in environment design
- Create efficient in-game models, UV’s and textures
- Optimize assets to fit within technical budgets at various levels of details
- Help support narrative in environment design and level design
- Outsourcing management
- Creating models, textures and set pieces, based on concept art and the need of the project
- Pay close attention to detail in the environments to ensure grounded, believable spaces
- Create efficient in-game models, UV’s and textures
- Optimize assets to fit within technical budgets at various levels of details
- Help support narrative in environment design and Art
- Work closely with the level design team and other artists to bring the concepts to life
- See playable environments through from conception to completion
- Creating models, textures and set pieces, based on concept art and the need of the project
- Pay close attention to detail in the environments to ensure grounded, believable spaces
- Create efficient in-game models, UV’s and textures
- Optimize assets to fit within technical budgets at various levels of details
- Help support narrative in environment design
- Work closely with the level design team and other artists to bring the concepts to life
- See playable environments through from conception to completion
- Creating models, textures and set pieces, based on concept art and the need of the project
- Pay close attention to detail in the environments to ensure grounded, believable spaces
- Create efficient in-game models, UV’s and textures
- Optimize assets to fit within technical budgets at various levels of details
- Help support narrative in environment design
- Work closely with the level design team and other artists to bring the concepts to life
- See playable environments through from conception to completion
- Creating models, textures and set pieces, based on concept art and the need of the project
- Pay close attention to detail in the environments to ensure grounded, believable spaces
- Create efficient in-game models, UV’s and textures
- Optimize assets to fit within technical budgets at various levels of details
- Help support narrative in environment design
- Work closely with the level design team and other artists to bring the concepts to life
- See playable environments through from conception to completion
- Creating models, textures and set pieces for the need of the project
- Creating models, textures and set pieces, based on concept art and the need of the project
- Pay close attention to detail in the environments to ensure grounded, believable spaces
- Create efficient in-game models, UV’s and textures
- Optimize assets to fit within technical budgets at various levels of details
- Help support narrative in environment design
- Architectural modeling, rendering and texturing.
- Concept images creation