Vincent Moubeche
Vincent Moubeche
3D Senior Environment Artist at Soleil Ltd.
Tokyo, Japan

- Creating models, textures and set pieces, based on concept art
- Pay close attention to detail in the environments to ensure grounded, believable spaces
- Create efficient in-game models, UV’s and textures
- Optimize assets to fit within technical budgets at various levels of details
- Help support narrative in environment design

Resume PDF

Skills

3D ModelingHard Surface ModelingLevel DesignLevel ArtTexturingPhysically Based RenderingLightingNaniteLumen

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Gaea
Gaea
DaVinci Resolve
DaVinci Resolve

Productions

    • Video Game
      South of Midnight
    • Year
      2025
    • Role
      Senior 3D Environment Artist
    • Company
      Compulsion Games
    • Video Game
      Unknown 9 Awakening
    • Year
      2024
    • Role
      Senior 3D Environment Artist
    • Company
      Reflector Entertainment
    • Video Game
      Demon Slayer + DLC
    • Year
      2022
    • Role
      Lead/Principal 3D Environment Artist
    • Company
      CyberConnect2 Montreal
    • Video Game
      Dragon Ball Z Kakarot + DLC
    • Year
      2020
    • Role
      Lead/Principal 3D Environment Artist
    • Company
      CyberConnect2 Montreal
    • Video Game
      Watchdogs Legion
    • Year
      2020
    • Role
      Senior 3D Modeler
    • Company
      Ubisoft Montreal
    • Video Game
      Steep
    • Year
      2016
    • Role
      Level Artist
    • Company
      Ubisoft
    • Video Game
      How to Survive 2
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Eko Software

Experience

  • Senior 3D Environment Artist at Soleil Ltd
    Tokyo, JP
    February 2024 - Present

    - Create efficient in-game models, UV’s and textures

    - Optimize assets to fit within technical budgets at various levels of details

    - Help support narrative in environment design and level design

    - Outsourcing management

  • Lead 3D Environment Artist at CyberConnect2
    Montreal
    August 2021 - August 2023

    - Creating models, textures and set pieces, based on concept art and the need of the project

    - Pay close attention to detail in the environments to ensure grounded, believable spaces

    - Create efficient in-game models, UV’s and textures

    - Optimize assets to fit within technical budgets at various levels of details

    - Help support narrative in environment design and Art

    - Work closely with the level design team and other artists to bring the concepts to life

    - See playable environments through from conception to completion

  • Senior Environment Artist at Compulsion Games
    Montréal
    July 2020 - August 2021

    - Creating models, textures and set pieces, based on concept art and the need of the project

    - Pay close attention to detail in the environments to ensure grounded, believable spaces

    - Create efficient in-game models, UV’s and textures

    - Optimize assets to fit within technical budgets at various levels of details

    - Help support narrative in environment design

    - Work closely with the level design team and other artists to bring the concepts to life

    - See playable environments through from conception to completion

  • Senior Environment Artist at Reflector Entertainment
    Montréal, Canada
    September 2019 - July 2020

    - Creating models, textures and set pieces, based on concept art and the need of the project

    - Pay close attention to detail in the environments to ensure grounded, believable spaces

    - Create efficient in-game models, UV’s and textures

    - Optimize assets to fit within technical budgets at various levels of details

    - Help support narrative in environment design

    - Work closely with the level design team and other artists to bring the concepts to life

    - See playable environments through from conception to completion

  • Senior 3D Modeler at Ubisoft Montréal
    Montréal
    September 2017 - August 2019

    - Creating models, textures and set pieces, based on concept art and the need of the project

    - Pay close attention to detail in the environments to ensure grounded, believable spaces

    - Create efficient in-game models, UV’s and textures

    - Optimize assets to fit within technical budgets at various levels of details

    - Help support narrative in environment design

  • Level Artist at Ubisoft Annecy
    Annecy, France
    August 2016 - July 2017

    - Work closely with the level design team and other artists to bring the concepts to life

    - See playable environments through from conception to completion

    - Creating models, textures and set pieces for the need of the project

  • Environment Artist at Eko Software
    Paris, France
    January 2015 - July 2016

    - Creating models, textures and set pieces, based on concept art and the need of the project

    - Pay close attention to detail in the environments to ensure grounded, believable spaces

    - Create efficient in-game models, UV’s and textures

    - Optimize assets to fit within technical budgets at various levels of details

    - Help support narrative in environment design

  • 3D Modeler at Axyz Image
    Bordeaux
    February 2012 - January 2016

    - Architectural modeling, rendering and texturing.

    - Concept images creation